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Tyranid lord of war
Tyranid lord of war






tyranid lord of war tyranid lord of war

Overall, from my experience, they are just a must-have unit for any competitive list. Unless you allow a deep-striker or fast element to flank you, they should live until the very late game, and as hardy as they are, if you can rush them out to take a mid-table objective, they are hard to bring down. With a 4+ (likely a 3+ in cover since you should be hiding them in a ruin), T5, and 3 wounds a piece, a lot of other ignore LoS shooting will actually struggle to bring them down. Don’t forget that defensively, they aren’t slouches either. Against just about anything other than a unit with -2 or more to hit penalty, they will do some big damage. While they are expensive and can be CP hungry since you really want to factor in 2 CP a turn for Single-Minded Annihilation to get them to double-tap, they just provide so much value that it is all worth it and then some. Anytime I experiment with a list that doesn’t include them, I definitely feel their absence when I play. Throw in that they ignore cover and do not need LoS to reach out and touch things at 36”, they really can slot into just about any build.

tyranid lord of war

BS 3+ innate is big, and S8 AP-2 Dmg D3 is just a beast of a weapon. First, they provide something that Bugs really struggle with in general: high-quality, accurate firepower. The best that we have for a variety of reasons. I took into account things like sheer kill, resilience, board control, and tactical flexibility. This does also include some thought towards the recent April FAQ, but I’ll have a whole separate article for that. Does such a thing exist? Well, maybe? Yes, I am looking at this more from a competitive edge because if it was just purely what I loved or what I like playing, things would be a bit different here. If y’all ask nice, maybe I’ll do that piece later. Methodology: What does Top Ten even mean? Well, for me, these are my top 10 picks in terms of building viable, competitive Tyranid armies that aren’t just going to get stomped into the ground. Of course, you should also totally check out the Tactics Corner for more tricks and tips. Today, we are going to look back and examine my take on the Top 10 units from the Codex. Hey everyone, Danny here from TFG Radio, and now that my codex reviews are done, there is still plenty to talk about when it comes to the Bugs, and the Hive Mind knows I spend probably too much time pondering them.








Tyranid lord of war